Game Design Studio
From "I love games" to "I made this game." By Demo Day in Week 4, every student has a playable prototype, a 30-second gameplay trailer, and a 3-slide pitch deck. Studio roles. Real engine. Public pitch.
Make a game.
Not someday. Now.
Most students arrive with a notebook full of "wouldn't it be cool if" ideas. Cool ideas don't ship. We teach the parts that turn an idea into a playable thing — scope, loops, levels, feedback, polish, and the discipline to cut what isn't working.
Foundations
Studio roles, core loops, player controls, paper prototype.
2D Build
Variables, HUD, art assets, sound and juice, first playtest.
3D / Engine
Unity vs. Unreal, 3D blockout, lighting, interaction.
Indie Demo Day
Polish, trailer capture, pitch deck, live demo to peers.
Inside a single day.
The structure that runs all 20 days, shown with one day's content. Each block earns its time.
Demo Day Mindset
You don't need a finished game to demo. You need 90 seconds of something playable + the ability to talk about it without flinching.
Demoing Under Pressure
How to introduce, demonstrate, and accept feedback without defending. Instructor demos a half-broken prototype on purpose.
Team Demos (5 min each)
Each team demos to the cohort. Peer rubric: clarity / scope / playability / next-step. No slides allowed — you talk over your own gameplay.
Scope Lock
Read your rubric scores. Revise your GDD. Cut at least one feature. Add at least one detail. The "feature cut" rule is non-negotiable.
Build Backup
Tag a stable build. Commit to git or zipped Drive folder. Lock the cut list for tomorrow.
Build it for real.
Founder rates.
PM Boot Camps aren't basic camp. They're portfolio-grade studio intensives — real engines, real critique, real demo day. Founding Summer pricing is your way in below the regular value.
Premium Studio Rates
Drop your email below to reveal launch pricing and unlock registration.
Try one day. Best for repeat campers or students testing fit. Drop-ins capped — the cohort depends on continuity.
Book Drop-In →Full Foundations → 2D → 3D → Demo Day arc. Public peer pitch + portfolio export at the end. The boot camp as designed.
Enroll Full Bundle →Enroll a week at a time if you need flexibility. Best paired with another LAZRdojo boot camp the next week.
Enroll By Week →Regular value after Founding Summer: $700 / week. $2,800 for the 4-week premium showcase bundle. Founding rates apply to enrollments completed during Summer 2026 only.
What's included: Unity Personal + Unreal Engine access on studio PCs, all engine tutorials, instructor critique, asset libraries, OBS for capture, projection demo day, peer rubric system, and the final portfolio export package.
Questions before you enroll? Call 336-502-9604 or email arcade01@LAZRdojo.com.
Studio gear, in your hands.
Everything you need to build is provided. If you want to replicate the studio at home after Day 20, here are three honest setups at three price points.
Laptop Indie
Any laptop with 8GB+ RAM. Unity Personal, Blender, Krita — all free. Tablet optional. You can ship a prototype on this.
Dedicated Rig
Mid-range PC (RTX 4060 / 16GB / SSD), wired mouse, mid-tier keyboard, Wacom Intuos. Comfortable Unity + Unreal workflow.
Indie Dev Studio
RTX 4070+, 32GB RAM, large monitor, secondary monitor for engine + reference, Wacom Cintiq, mechanical keyboard. Long-session ready.