Game Design Studio Boot Camp — LAZRdojo
Boot Camp · Jun 29 – Jul 24, 2026 · Ages 13–18+

Game Design Studio

From "I love games" to "I made this game." By Demo Day in Week 4, every student has a playable prototype, a 30-second gameplay trailer, and a 3-slide pitch deck. Studio roles. Real engine. Public pitch.

20
Build Days
M–F
2:00 — 5:00 PM
13+
Age Range
1:6
Studio Ratio
The Mission

Make a game.
Not someday. Now.

Most students arrive with a notebook full of "wouldn't it be cool if" ideas. Cool ideas don't ship. We teach the parts that turn an idea into a playable thing — scope, loops, levels, feedback, polish, and the discipline to cut what isn't working.

01 — Week 1

Foundations

Studio roles, core loops, player controls, paper prototype.

02 — Week 2

2D Build

Variables, HUD, art assets, sound and juice, first playtest.

03 — Week 3

3D / Engine

Unity vs. Unreal, 3D blockout, lighting, interaction.

04 — Week 4

Indie Demo Day

Polish, trailer capture, pitch deck, live demo to peers.

Sample Day · Day 5 — Prototype Sprint 1 Showcase

Inside a single day.

The structure that runs all 20 days, shown with one day's content. Each block earns its time.

Day 5 — Prototype Sprint 1 Showcase
PEER REVIEW · FEEDBACK LIST · SCOPE LOCK
2:00 — 2:15
Briefing

Demo Day Mindset

You don't need a finished game to demo. You need 90 seconds of something playable + the ability to talk about it without flinching.

2:15 — 3:00
Skill Block

Demoing Under Pressure

How to introduce, demonstrate, and accept feedback without defending. Instructor demos a half-broken prototype on purpose.

3:10 — 4:25
Production Sprint

Team Demos (5 min each)

Each team demos to the cohort. Peer rubric: clarity / scope / playability / next-step. No slides allowed — you talk over your own gameplay.

4:25 — 4:50
Critique

Scope Lock

Read your rubric scores. Revise your GDD. Cut at least one feature. Add at least one detail. The "feature cut" rule is non-negotiable.

4:50 — 5:00
Export & Save

Build Backup

Tag a stable build. Commit to git or zipped Drive folder. Lock the cut list for tomorrow.

Founding Summer Pricing

Build it for real.
Founder rates.

PM Boot Camps aren't basic camp. They're portfolio-grade studio intensives — real engines, real critique, real demo day. Founding Summer pricing is your way in below the regular value.

◆ Founding Summer 2026 ◆

Premium Studio Rates

Drop your email below to reveal launch pricing and unlock registration.

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Pricing Unlocked — Registration Active
Drop-In Day
$125
/ Day · When Seats Remain

Try one day. Best for repeat campers or students testing fit. Drop-ins capped — the cohort depends on continuity.

Book Drop-In
Single Week
$575
/ Week · Founding Summer Rate

Enroll a week at a time if you need flexibility. Best paired with another LAZRdojo boot camp the next week.

Enroll By Week

Regular value after Founding Summer: $700 / week. $2,800 for the 4-week premium showcase bundle. Founding rates apply to enrollments completed during Summer 2026 only.

What's included: Unity Personal + Unreal Engine access on studio PCs, all engine tutorials, instructor critique, asset libraries, OBS for capture, projection demo day, peer rubric system, and the final portfolio export package.

Questions before you enroll? Call 336-502-9604 or email arcade01@LAZRdojo.com.

Gear You'll Use

Studio gear, in your hands.

Everything you need to build is provided. If you want to replicate the studio at home after Day 20, here are three honest setups at three price points.

Starter
~$0 · Just Build

Laptop Indie

Any laptop with 8GB+ RAM. Unity Personal, Blender, Krita — all free. Tablet optional. You can ship a prototype on this.

Recommended
~$900 · The Sweet Spot

Dedicated Rig

Mid-range PC (RTX 4060 / 16GB / SSD), wired mouse, mid-tier keyboard, Wacom Intuos. Comfortable Unity + Unreal workflow.

Pro
~$2,400 · Studio Grade

Indie Dev Studio

RTX 4070+, 32GB RAM, large monitor, secondary monitor for engine + reference, Wacom Cintiq, mechanical keyboard. Long-session ready.