At other learning locations, kids level up like martial artists as they learn to code.
Our system builds on that same great idea — but takes it to the next level for older kids, teens, and creative learners.
Here’s why it works so well:
1. Kids Stay Motivated Because They “Level Up” Like in a Game
Instead of getting bored or overwhelmed, students earn badges and titles as they grow — just like leveling up in a video game.
Each rank feels meaningful:
Beginner = Ashigaru (starting warrior)
Intermediate = Ronin, Gokenin
Advanced = Hatamoto, Daimyo
Expert = Shogun or Ninja
This keeps kids excited to come back each week.
2. It Builds Real Skills — Not Just Play
Every level teaches actual game design, coding, animation, digital art, or VR skills.
By the time they reach higher levels, students can:
Build full video games
Create digital artwork
Publish projects online
Use the same tools professionals use
This isn’t “playing games”—they’re making them.
3. Kids Learn by Teaching (Which Makes Them Confident Leaders)
At each rank, students show they truly understand a skill by teaching it to another student.
This helps them:
Learn faster
Build confidence
Become leaders
Make friends
Feel proud of their progress
Parents love seeing shy kids open up and take charge.
4. It Works for Teens and Older Students Too
Code Ninjas stops around middle school.
LAZR Dojo keeps going all the way up to adulthood.
This system supports:
Middle schoolers
High schoolers
College students
Hobbyists
Future game developers
Future digital artists
Anyone who wants to create
Kids who “age out” of other programs
No one gets left behind.
5. It Builds a Path to Real Careers
Every rank connects to real industry training:
Unity (Fortnite, Pokémon Go, indie games)
Unreal Engine (Fortnite, Hollywood films)
Digital Art
VR/AR
3D modeling
Game publishing
By the upper levels, students can build a college portfolio or even a junior professional resume.
They’re not just learning —
They’re preparing for the future.
6. It Creates a Strong Community
The ranking system makes kids feel like they’re part of something special:
Kids cheer for each other
Older students mentor younger ones
Everyone grows together
Parents see a visible journey of progress
This builds confidence and belonging — something many kids need today.
⭐ In Simple Terms:
This system keeps what parents loved about Code Ninjas (fun, levels, progress)
and adds what older kids and teens need:
More depth
Leadership skills
Real-world technology
A path to professional work
It’s fun, meaningful, and future-focused.
Is this historically accurate?
In feudal Japan, the hierarchical military and social structure associated with the feudal lords (daimyo) and their warriors (samurai) included distinct ranks and levels. Here's a simplified overview:
Feudal Japanese Military/Social Class Hierarchy:
1. Shogun
Supreme military commander.
Held actual governing power, often more influential than the Emperor.
2. Daimyo
Feudal lords and landowners who governed provinces or regions.
Swore allegiance directly to the shogun and managed their own armies of samurai.
3. Samurai
Professional warriors and administrators serving daimyo.
Had ranks within their own structure:
Hatamoto: Elite samurai directly serving the Shogun.
Gokenin: Lower-ranking samurai loyal to the Shogun or daimyo.
Ronin: Samurai without a master (often due to their master's death or defeat).
4. Ashigaru
Foot soldiers and infantrymen, typically commoners recruited or conscripted into military service.
Provided support and massed formations during battles.
Other Relevant Classes (Non-Military):
Emperor: Spiritual and ceremonial authority but limited practical military influence.
Farmers, Artisans, Merchants: Formed the broader population base supporting the military class.
Role of Ninjas (Shinobi):
Ninjas existed outside of this formal hierarchical military system.
Often hired privately by daimyo or samurai as covert operatives and spies.
Operated secretly and independently rather than as part of the structured military hierarchy.
Unified Feudal Progression System
Level 1: Ashigaru (Foot Soldier)
Foundational Skills
Unity: Unity Essentials, basic editor use
Unreal: Basic Blueprint scripting, simple level setup
Outcome: Complete basic interactive scenes, demonstrate understanding by peer-sharing a foundational concept.
Level 2: Ronin (Independent Warrior)
Core Programming and Mechanics
Unity: Junior Programmer (C# scripting, mechanics basics)
Unreal: Basic gameplay mechanics, character controllers
Outcome: Create a simple 2D/3D mini-game, present a mechanic to classmates.
Level 3: Gokenin (Loyal Samurai)
Intermediate Gameplay and AI
Unity: Intermediate scripting, physics, and AI behaviors
Unreal: AI basics, intermediate animation blueprints
Outcome: Design an intermediate-level game with UI and basic enemy AI; teach a group session.
Level 4: Hatamoto (Elite Samurai)
Advanced Gameplay & Immersion
Unity: Advanced systems (animations, effects, audio)
Unreal: Advanced Blueprint integration, multiplayer basics
Outcome: Develop a polished game demonstrating complex interactions; create an advanced gameplay tutorial.
Level 5: Daimyo (Feudal Lord)
Project Management & Optimization
Unity: Optimization, platform publishing, debugging
Unreal: Level streaming, advanced multiplayer, optimization techniques
Outcome: Optimize and publish a full-fledged game on a public platform; mentor peers in project refinement.
Level 6: Shogun (Supreme Commander)
Mastery & Professional Standards
Unity: Professional game development, certifications
Unreal: Advanced optimization, official Epic certifications, marketplace integration
Outcome: Lead a comprehensive indie game project or VR/AR application; organize community showcase or public seminar.
Specialization Path: Ninja (Shinobi – Specialist Track)
Emerging Tech & Stealth Development
Unity: AR/VR Development pathways, specialized tech integration
Unreal: XR, AR, VR, Holograms, emerging industry tech
Outcome: Produce innovative projects involving cutting-edge technology; host specialized skill workshops on immersive technologies.
How we Implement it:
Students begin as Ashigaru, learning foundational concepts and steadily progress through higher ranks, gaining increasingly sophisticated skills.
Daimyo and Shogun ranks emphasize leadership and professional publication standards, preparing students for real-world opportunities.
Ninja track allows advanced students to specialize in immersive and emerging technologies, paralleling the historical ninja’s specialized skillset.
Each progression requires demonstrating mastery by teaching concepts, ensuring deep learning, and building community.
🎨 Unified Feudal Art Progression System
This structure aligns traditional visual art education with feudal Japanese hierarchy, emphasizing skill mastery, creativity, and teaching as a tangible demonstration of learning.
Level 1: Ashigaru (Novice Soldier)
Foundational Art Skills
Topics: Line drawing, shape fundamentals, value scales, and basic shading
Mediums: Pencil, charcoal
Outcome: Complete basic observational sketches; teach a peer fundamental shading techniques.
Level 2: Ronin (Independent Artist)
Principles of Design
Topics: Composition, balance, perspective drawing, color theory basics
Mediums: Pencil, ink, colored pencils
Outcome: Produce compositions demonstrating perspective and color theory; lead peer critiques.
Level 3: Gokenin (Practicing Samurai Artist)
Intermediate Art Concepts
Topics: Figure drawing, anatomical structures, dynamic poses, advanced shading
Mediums: Charcoal, graphite, pen and ink
Outcome: Create anatomically accurate figure studies; conduct a drawing session to instruct peers.
Level 4: Hatamoto (Elite Artist)
Advanced Techniques & Styles
Topics: Digital illustration fundamentals, stylized character design, digital painting, and introduction to animation principles
Mediums: Digital tablets (Photoshop, Procreate), mixed media
Outcome: Develop polished digital illustrations; deliver a detailed tutorial or demo on digital painting techniques.
Level 5: Daimyo (Masterful Leader)
Project & Portfolio Development
Topics: Concept art creation, environment design, storyboarding, visual storytelling
Mediums: Advanced digital tools (Photoshop, Illustrator, Clip Studio Paint)
Outcome: Curate a portfolio-ready project or visual narrative; mentor younger students through the design and portfolio creation process.
Level 6: Shogun (Visual Arts Master)
Professional & Career-Level Mastery
Topics: Art direction, advanced conceptual illustration, professional portfolio building, publishing, industry standards
Mediums: Industry-standard software, VR painting tools, digital/print publishing
Outcome: Lead a gallery exhibition or published visual project; organize workshops/seminars sharing insights from professional practice.
🎯 Specialization Path: Ninja (Specialist Artist)
Cutting-edge & Specialized Art Forms
Topics: 3D modeling/sculpting, AR/VR art creation, holography, immersive art experiences
Mediums: Blender, Maya, ZBrush, Unreal Engine, Unity, Adobe Aero
Outcome: Develop immersive art projects or innovative visual experiences; lead specialized workshops or demonstrations for peers.
🖌️ To Implement This Progression:
Students start at the Ashigaru level and progressively master core fundamentals, advancing through ranks by demonstrating tangible, teachable outcomes.
At each stage, students reinforce their mastery by actively teaching or mentoring, building a strong, collaborative learning community.
The higher ranks (Daimyo, Shogun, Ninja) position students for professional readiness, industry connections, and advanced art specializations.