Visuals
Everything we're drawing, modeling, and painting for New Dub City, in one place. Three references, three jobs: Mega Man gets Vam and the environment, Battle Chasers gets the crew, Spawn gets the villains. Concept work, not final art, and it changes every week.
Jump to: Vam · Paste Squad · New Dub City · Tech blocks · Logo work · 3D models
Brace your self! AI art incoming, it all started from sketches and ideas from real people and our students.
Lots of A.I. gen art here and a lot of style fusing to get the right look. We are not a huge team but that doesn’t mean we are not going to put the work in. At best AI is a force multiplier. Some of this work needs extensive clean up and style mergers that only a person can do based on their vision. As an artist I do a ton of style mixing as I have had the chance to do a lot of different types of art. AI art is a sort of challenge to me and my students. If AI can do it then it the first time then it probably wasn’t good enough to inspire. Most of this art is rough as it should be.
VamConcepts + 5 models
Mega Man clean: a small, bright, hard-edged kid with one enormous geometric object on his head. Every detail spent elsewhere is a detail stolen from the tilt.
Drop a Gallery block here — the diamond-head kid concepts and the Vam model turnarounds.
The Paste Squad14 named + 2 modeled
Built out of everything that has ever made a person hate their computer. Spawn silhouette, cartoon form: cables where the chains would be, a bucket for a head, paste for a cape. Nobody dies — dupes get undone.
- Commander Cape
- Grimbucket
- Rage Paster
- Commando Drippaphex
- Murk Pasty
- Stincellar
- Cos Paste
- Gavo Paste
- Clock and Paste
- Action Pas Ton
- Run Past Dat
- Controller Spawner V
- Green Doc Worker
- Mik E Got Sprayed
Drop a Gallery block here — the character sheets, T-poses, and bucket mascot explorations.
New Dub CitySkyline, torii, islands
A city built on right angles, proud of it, and coming apart upward. The Dub's real skyline with a torii in it, then the districts drifting loose once they're cut.
Drop a Gallery block here — the skyline concepts, the torii set, and the ring-city island.
City tech blocks~40 models, 2 painted
Modular, kitbashed, repeated. Copy-paste is the antagonist's aesthetic, so reused geometry is canon: the enemy's handiwork, not a budget. Forty-odd models so far, most still clay.
Drop a Gallery block here — the modular platform concepts, the interiors, and the machine renders.
Logo work2 directions
Two directions in play: 3D arrow-style graffiti typography, and a mecha-cyborg treatment. Neither is locked, and the LAZRdojo torii stays the mark underneath both.
Drop a Gallery block here — the VAMOS lettering explorations.
3D models9 crew + 2 Paste Squad + level + 31 zombie maps
The crew viewer on the project page lets you spin all nine first-pass bodies. The level viewer puts the new Paste Squad heavies and the tech-block library into one floating-island level. The Zombie Attack maps page spins all 31 playtest levels, with their zombie entries wave by wave.
Spin the crew Zombie Attack maps Mood board
Drop a Gallery or Video block here — turntable videos, model renders, or the level viewer Code Block.
Want to draw for this?
A collection of devs and students at LAZRdojo x Ctrl V are making this. Everything is hand-tuned and placed until it feels right. If you want in, that's the door.
Join the crew Project VAMOS How's it going? Zombie Attack maps